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Module 4: People, Teams & Culture

4.19

Reward System X-Ray

See what your rewards actually pay for, trace the side effects to their source, and pick one change.

Lay out every reward your team or company uses, compare what it pays for with what you say you want, and trace each unwanted behavior back to a specific reward before you change anything.

Kerr's question is a conceptual classic, and the evidence on reward design is mixed research (Kerr, 1975; Gerhart & Fang, 2015). Self-determination theory is strong research (Ryan & Deci, 2000; Cerasoli et al., 2014); Pink's autonomy, mastery and purpose is a popularization, not separately tested (Pink, 2009). The side-effect list is practice, not research.

When to use it

Use it when:

Skip it when:

The idea

Kerr (1975) put the problem in one line: organizations often pay for one behavior while hoping for another, then are surprised to get what they paid for. The paper is an argument, not a test, and the wider evidence on pay design is large but mixed (Gerhart & Fang, 2015), so this page asks you to look at your own system rather than apply a recipe. The motivation side is firmer. Self-determination theory, well supported, holds that lasting motivation rests on autonomy, competence and relatedness, and that a reward can support or undermine it depending on whether people experience it as information or as control (Ryan & Deci, 2000). Money and interest are not a simple trade-off: in a large meta-analysis, intrinsic motivation and incentives together predicted performance, and intrinsic motivation mattered less where incentives were tied directly to it (Cerasoli et al., 2014). The limit: the x-ray shows what your system pays for. It does not tell you how much to pay.

First step: Reward Inventory

List what people can get here and what actually decides who gets it. Include the rewards that cost nothing, such as praise, visibility and the good assignments.

Strong answer: "Bonus: all sales staff; decided by individual revenue against target, nothing else counts in practice." Not: "Bonus: based on performance."

Reward Who gets it What decides it in practice
Base pay and raises
Bonus or commission
Equity or profit share
Benefits
Recognition, praise, awards
Development budget and stretch work
Promotion and visibility

Example

Illustrative example: the company, roles and figures are made up.

A regional manager at a Norwegian building-supply chain with six stores runs the x-ray before the yearly bonus review.

Section 1: commission is paid on each seller's own sales; the "store of the month" award goes to the store with the highest revenue; praise in the weekly call goes to big orders.

Section 2: "We say we reward good advice and teamwork. Actually, every reward goes to individual revenue; the seller who spends an hour helping a first-time builder earns nothing for it."

Section 3: autonomy amber, competence red (product training is never recognized), relatedness red. Staff describe commission as control.

Section 4: ticked hoarding, gaming (staff avoid the returns desk because it lowers their numbers) and internal competition. Source: the commission row.

Section 5: transparency partly, consistency yes, group check "not checked". Change: part of the commission paid on store results and the weekly call opens with one example of good advice. Owner: regional manager, with HR and the union representative consulted before the next pay period. Check: returns-desk cover and customer handovers after three months.

Fill it in and keep your answers

This page shows the first step. The whole template is in the MGMT AC app for iPhone, which opens soon. Your answers stay on your own device.

Tell me when it opens